bad code

Yep, I started over again. Almost one month ago, I wrote that I had re-built how everything worked because it was becoming very repetitive.  I deleted nearly 95% of the item generation code and replaced it. That re-write meant that I combined all of my item generators… at that time […]

re-Starting Over – Roguelike Design part 10

When I was a child, I started programming on an Atari 400. This was essentially an Atari 2600, but with a keyboard and some additional inputs for accessories. Mine had a tape drive which gave me working storage. It used standard cassette tapes which were abundant at the time. I […]

re-Learning Math – Roguelike Design part 9

Last post, I teased a bit about the Tier input on the form shown here. Between that post and now I added the Variance option… so let’s talk about these two things! Weapons Don’t Have Power While tweaking the randomness generator for adding attributes works for generating weapons with relatively […]

Choosing Tiers – Roguelike Design part 5