Day: May 24, 2020

  • Choosing Tiers – Roguelike Design part 5

    Choosing Tiers – Roguelike Design part 5

    Last post, I teased a bit about the Tier input on the form shown here. Between that post and now I added the Variance option… so let’s talk about these two things! Weapons Don’t Have Power While tweaking the randomness generator for adding attributes works for generating weapons with relatively higher capabilities, this doesn’t scale…