When I originally released Tuesday Night Tanks, the cards were confusing to some. Based on player feedback I changed the design to be more accomodating... turns out, the redesign was terrible. So, I've re-re-designed the cards.
I've always wondered what it would be like to have a seasoned professional look at one of my designs and offer new ideas or directions that have never even crossed my mind. Let me tell you, it's awesome when that happens.
After developing a good back story for my noir game, it needed a name. I started looking at old movie titles and asking around on Twitter and various social networking channels. Many people offered awesome ideas, but Twitter friend Jesse Catron (he designed Salmon Run) came up with the winner. […]
I quite literally lost sleep last night due to GenCon. While I may be deliriously sleep deprived, some good came of this. I fleshed out the story of the new prototype and it helped me get excited about the game!
A game I started nine months ago has taken shape... ever so slowly... and a prototype has been made. It sits, untested, because I am not inspired by it. I am curious however, and can't seem to let it go.
It was brought to my attention that I forgot to include the Last Fighter card in my print and play files for Dead End vCN10. You can get the files from the Dead End page or below. Dead-End-vCN10-PnP.zip
Neil and I are closing in on what we consider to be a finished version of Dead End. This post should bring you up to speed on the major changes... also, a new Print and Play!