Category: Hedeby

  • Hedeby at GenCon

    I met with the publisher at GenCon… I was nervous… but it went well regardless.

  • Hedeby Gets Professionally Developed

    I’ve always wondered what it would be like to have a seasoned professional look at one of my designs and offer new ideas or directions that have never even crossed my mind. Let me tell you, it’s awesome when that happens.

  • Weekly[ish] Update – June 21, 2013

    Origins is gone and with it went two of my active prototypes. That means, there’s a hole that needs filled. I need something to work on and I have a month until GenCon. What’s next?

  • Origins 2013 – Hugs and Pitches

    Origins is behind me and I’m looking forward to GenCon, but before I get there, you may want to read about the amazing experience I had this year.

  • Weekly[ish] Update – June 13, 2013

    Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it’s been keeping me extremely busy, but I’m enjoying it. So, this week’s update is more…

  • Weekly[ish] Update – May 31, 2013

    Convention season is rapidly approaching and I’m scrambling to get some prototypes finished. I have publisher meetings scheduled and plans made.

  • Weekly[ish] Update – May 17, 2013

    I published a small update about what I’ve been up to lately in this weeks Weekly[ish] Update.

  • Weekly[ish] Update – March 15, 2013

    It took me a little while to wrap my head around everything that went on at Protospiel. I have so much I want to write about my various projects, but I had to get all this out first. There’s a ton of pictures too!

  • Weekly[ish] Update – Feb 22, 2013

    After a month long hiatus, I’m back to writing about stuff. Of course, I share the Leathernecks ’43 news, but I also have quite a few other things to talk about.