Category: Weekly[ish] Updates

  • Weekly[ish] Update – June 21, 2013

    Origins is gone and with it went two of my active prototypes. That means, there’s a hole that needs filled. I need something to work on and I have a month until GenCon. What’s next?

  • Weekly[ish] Update – June 13, 2013

    Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it’s been keeping me extremely busy, but I’m enjoying it. So, this week’s update is more…

  • Weekly[ish] Update – May 31, 2013

    Convention season is rapidly approaching and I’m scrambling to get some prototypes finished. I have publisher meetings scheduled and plans made.

  • Weekly[ish] Update – May 17, 2013

    I published a small update about what I’ve been up to lately in this weeks Weekly[ish] Update.

  • Weekly[ish] Update – March 15, 2013

    It took me a little while to wrap my head around everything that went on at Protospiel. I have so much I want to write about my various projects, but I had to get all this out first. There’s a ton of pictures too!

  • Weekly[ish] Update – Feb 22, 2013

    After a month long hiatus, I’m back to writing about stuff. Of course, I share the Leathernecks ’43 news, but I also have quite a few other things to talk about.

  • Weekly[ish] Update – Jan 10, 2013

    I’ve taken a few weeks off. The holidays were great and I had some wonderful time with my family… it’s time to get back in the swing of things… but I haven’t been idle this whole time! In this week’s update, I’ve got news covering Princess Dice, a re-theme titled Leathernecks ’43, Hedeby, and even…

  • Hedeby is LIVE!

    I have published the first print and play files at the dedicated Hedeby page. There, you will also find the first public release of the VASSAL module for online play. The forum has also been transferred to a public forum and I look forward to playtesting and discussing this game with everyone!

  • Weekly[ish] Update – Dec 14, 2012

    I’ve procrastinated on the website these past two weeks. Not because I don’t like adding content, but because my time has been utterly consumed by my new prototype. I’ve been playing it a lot… oh, and I also built a VASSAL module for online play!