Category: Games
-
Dead Woods – My First #NaGaDeMon Adventure
National Game Design Month? I’m in!
-
Paper Route re-Release
The time has finally arrived. I’ve updated Paper Route to fit in The Game Crafter’s Small Pro Box and I can now call it “done.”
-
Pull! – Busting Clay Pigeons With Cardboard (A new PnP!)
It’s been a while since I’ve designed anything new and even longer since I’ve shared a Print and Play. Today is a good day.
-
Tuesday Night Tanks – An Update
When I originally released Tuesday Night Tanks, the cards were confusing to some. Based on player feedback I changed the design to be more accomodating… turns out, the redesign was terrible. So, I’ve re-re-designed the cards.
-
Hedeby at GenCon
I met with the publisher at GenCon… I was nervous… but it went well regardless.
-
Hedeby Gets Professionally Developed
I’ve always wondered what it would be like to have a seasoned professional look at one of my designs and offer new ideas or directions that have never even crossed my mind. Let me tell you, it’s awesome when that happens.
-
Project: Dead End part 14 – Neil Says It’s Done
Neil had a bunch of breakthroughs at GenCon that took the game from an enjoyable thought experiment to an actual playable game. We’re getting close!
-
Murder Wears a Fedora – The Prototype Earns a Name
After developing a good back story for my noir game, it needed a name. I started looking at old movie titles and asking around on Twitter and various social networking channels. Many people offered awesome ideas, but Twitter friend Jesse Catron (he designed Salmon Run) came up with the winner. It was an obvious winner…
-
A Theme Takes Shape… Stupid Brain…
I quite literally lost sleep last night due to GenCon. While I may be deliriously sleep deprived, some good came of this. I fleshed out the story of the new prototype and it helped me get excited about the game!