Category: Games

  • New Game. No Name. – Designing Without Theme

    A game I started nine months ago has taken shape… ever so slowly… and a prototype has been made. It sits, untested, because I am not inspired by it. I am curious however, and can’t seem to let it go.

  • I done goofed – Updated Dead End Print and Play

    It was brought to my attention that I forgot to include the Last Fighter card in my print and play files for Dead End vCN10. You can get the files from the Dead End page or below. Dead-End-vCN10-PnP.zip

  • Project: Dead End part 13 – Word Choice

    Neil and I are closing in on what we consider to be a finished version of Dead End. This post should bring you up to speed on the major changes… also, a new Print and Play!

  • Project: Dead End part 12 – Help Wanted

    Dead End was dead to me for almost seven months. I gave up on it. Frustrated. When a new designer offered to step in and try his hand at fixing it, I was more than enthusiastic to see what he could accomplish.

  • Weekly[ish] Update – June 21, 2013

    Origins is gone and with it went two of my active prototypes. That means, there’s a hole that needs filled. I need something to work on and I have a month until GenCon. What’s next?

  • Origins 2013 – Hugs and Pitches

    Origins is behind me and I’m looking forward to GenCon, but before I get there, you may want to read about the amazing experience I had this year.

  • Weekly[ish] Update – June 13, 2013

    Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it’s been keeping me extremely busy, but I’m enjoying it. So, this week’s update is more…

  • Weekly[ish] Update – May 31, 2013

    Convention season is rapidly approaching and I’m scrambling to get some prototypes finished. I have publisher meetings scheduled and plans made.

  • Tuesday Night Tanks Launch!

    Tuesday Night Tanks started as a silly design for The Game Crafter’s map building contest but quickly evolved into something I poured a lot of myself into. I am very proud of the end product and this week, I have released the game on The Game Crafter. I’m very excited to share this with the…