Category: Dead End

  • Weekly[ish] Update – Nov 4, 2012

    Weeks have passed… I’ve done very little… it’s time to share.

  • Weekly[ish] Update – Oct 13, 2012

    I took last week off, mostly because I had to move, but also because I didn’t have Internet. The move is done, I’m settled in and ready to start producing again! This weeks updates, I share some thoughts on setting up a booth at a show… because I messed up.

  • Weekly[ish] Update – Sept 6, 2012

    I have struggled to keep up with writing for the site. Writing quality content weekly about my big designs is difficult. I’ve decided to start writing weekly[ish] updates where I can talk about the various little projects I have been working on.

  • Project: Dead End part 11 – Starting Over-ish

    I took a month of from testing Dead End and when I came back, it was not the game I remembered. I tested it at GenCon with a publisher and it wasn’t exactly a hit. Find out what went wrong and what went right.

  • GenCon 2012 – My Adventures

    GenCon has come and gone yet again. I had some expectations. I had very different adventures. I had the time of my life.

  • Project: Dead End part 10 – Under Review

    I’ve hit a milestone in the development of Project: Dead End. It is currently under review by a well-known publisher!

  • New Game Pages

    I’m working on revamping the site a bit. I consider both Project: Dead End and Princess Dice complete enough that I’m not going to drop them from the site any time soon. I’ve given them their own pages now which you can use to find all the articles I’ve written about them. Project: Dead End…

  • Project: Dead End part 9 – More Exciting, Better Looking

    I have finally posted Part 9 of Project: Dead End! The game has evolved quite a bit in the past month and is much better for it! I feel like it is finally a tense game full of interesting decisions and moments of excitement. I also updated the cards to the new design template and…

  • Project: Dead End part 8 – Why We Playtest

    We got back to playtesting Dead End this week. While the game still isn’t what I want it to be, the session was great. We had a new player and some great insight was had!