Category: Dead End
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Project: Dead End part 7 – Graphic Design and Layout
We got back to playtesting Dead End this week. While the game still isn’t what I want it to be, the session was great. We had a new player and some great insight was had!
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Project: Dead End part 6 – Print and Play!
Project Dead End rolls along. The game has taken another great turn that has opened up game play significantly. My playtesters enjoyed the last session and I’m finally comfortable sharing the latest version!
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Project: Dead End part 5 – The Design Evolves
The project is salvaged! I took things in a bit of a new direction and it greatly improved game play. In this post I dive into detailed discussion about what changes I made and why.
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Project: Dead End part 4 – I Broke It
I finally got around to writing about Dead End again. I was frustrated after the last test session because I broke the game. In this post I discuss what went wrong and hint about what I’m doing to fix it.
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Project: Dead End part 3 – Version 2
The third installment of the Dead End project is up. After the first test session, the game needed some… adjustment.
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Project: Dead End part 2 – First Test Rules and Cards
The second part of the Dead End project is up. In this post, I talk about specific rules and cards that were used for the first playtest session.
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Project: Dead End part 1 – The Design
I have begun working on a new design. I’m venturing into the land of the undead with a light card game codenamed: Dead End.