Category: Thoughts

  • A Theme Takes Shape… Stupid Brain…

    I quite literally lost sleep last night due to GenCon. While I may be deliriously sleep deprived, some good came of this. I fleshed out the story of the new prototype and it helped me get excited about the game!

  • New Game. No Name. – Designing Without Theme

    A game I started nine months ago has taken shape… ever so slowly… and a prototype has been made. It sits, untested, because I am not inspired by it. I am curious however, and can’t seem to let it go.

  • I done goofed – Updated Dead End Print and Play

    It was brought to my attention that I forgot to include the Last Fighter card in my print and play files for Dead End vCN10. You can get the files from the Dead End page or below. Dead-End-vCN10-PnP.zip

  • Rapid Prototyping – the Faster, the Better

    I haven’t been designing much lately, but last week I threw something together while camping. Rapid Prototyping is my favorite design tool and is the first piece of advice I give to new designers seeking help. You can talk about an idea for years, but until you try it, you’ll never know if it works…

  • Project: Dead End part 13 – Word Choice

    Neil and I are closing in on what we consider to be a finished version of Dead End. This post should bring you up to speed on the major changes… also, a new Print and Play!

  • Happy Mitten Podcast Interview

    I interviewed with the awesome folks at Happy Mitten Games Podcast this week. It was a great time and might even be worth a listen.

  • Daft Dice – Lasers + Plywood = Awesome

    A friend, Chris Urinko, asked me to take a look at his gaming accessories he is currently running on Kickstarter. I told him I would and I was blown away by his products. If you are interested in custom dice, or accessories, you should check this stuff out.

  • Design Review: The Agents

    A new designer asked me to take a look at his game and provide him with feedback. I can’t stop thinking about it and decided to write a brief review of why I love it.

  • Project: Dead End part 12 – Help Wanted

    Dead End was dead to me for almost seven months. I gave up on it. Frustrated. When a new designer offered to step in and try his hand at fixing it, I was more than enthusiastic to see what he could accomplish.