Category: Thoughts
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Project: Dead End part 14 – Neil Says It’s Done
Neil had a bunch of breakthroughs at GenCon that took the game from an enjoyable thought experiment to an actual playable game. We’re getting close!
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GenCon 2013 – That Happened!?
GenCon 2013 has come and gone. Today, I write about the people and games that made it special. I have more stories to tell, but they deserve their own posts.
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Murder Wears a Fedora – The Prototype Earns a Name
After developing a good back story for my noir game, it needed a name. I started looking at old movie titles and asking around on Twitter and various social networking channels. Many people offered awesome ideas, but Twitter friend Jesse Catron (he designed Salmon Run) came up with the winner. It was an obvious winner…
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Coming Soon – Videos!
I want to record videos. I don’t have a high-quality camera or tripods. If you want to build an inexpensive rig to record with your cell phone, I’ll show you how!
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GenCon 2013 – Plans?
GenCon 2013 is going to be amazing. I have literally lost sleep over it this past week. I have some great events planned, but most of all, I can’t wait to hang out with my Internet friends and playtest our games!
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A Theme Takes Shape… Stupid Brain…
I quite literally lost sleep last night due to GenCon. While I may be deliriously sleep deprived, some good came of this. I fleshed out the story of the new prototype and it helped me get excited about the game!
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New Game. No Name. – Designing Without Theme
A game I started nine months ago has taken shape… ever so slowly… and a prototype has been made. It sits, untested, because I am not inspired by it. I am curious however, and can’t seem to let it go.
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I done goofed – Updated Dead End Print and Play
It was brought to my attention that I forgot to include the Last Fighter card in my print and play files for Dead End vCN10. You can get the files from the Dead End page or below. Dead-End-vCN10-PnP.zip
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Rapid Prototyping – the Faster, the Better
I haven’t been designing much lately, but last week I threw something together while camping. Rapid Prototyping is my favorite design tool and is the first piece of advice I give to new designers seeking help. You can talk about an idea for years, but until you try it, you’ll never know if it works…