Category: Game Design
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A Theme Takes Shape… Stupid Brain…
I quite literally lost sleep last night due to GenCon. While I may be deliriously sleep deprived, some good came of this. I fleshed out the story of the new prototype and it helped me get excited about the game!
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New Game. No Name. – Designing Without Theme
A game I started nine months ago has taken shape… ever so slowly… and a prototype has been made. It sits, untested, because I am not inspired by it. I am curious however, and can’t seem to let it go.
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Rapid Prototyping – the Faster, the Better
I haven’t been designing much lately, but last week I threw something together while camping. Rapid Prototyping is my favorite design tool and is the first piece of advice I give to new designers seeking help. You can talk about an idea for years, but until you try it, you’ll never know if it works…
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Project: Dead End part 13 – Word Choice
Neil and I are closing in on what we consider to be a finished version of Dead End. This post should bring you up to speed on the major changes… also, a new Print and Play!
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Happy Mitten Podcast Interview
I interviewed with the awesome folks at Happy Mitten Games Podcast this week. It was a great time and might even be worth a listen.
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Project: Dead End part 12 – Help Wanted
Dead End was dead to me for almost seven months. I gave up on it. Frustrated. When a new designer offered to step in and try his hand at fixing it, I was more than enthusiastic to see what he could accomplish.
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After the Email – The Pitch
You’ve emailed publishers and set up meetings. The time has come to show them your games. I’ve attempted to break that process down for you to make it dead simple.
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Weekly[ish] Update – June 21, 2013
Origins is gone and with it went two of my active prototypes. That means, there’s a hole that needs filled. I need something to work on and I have a month until GenCon. What’s next?
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Weekly[ish] Update – June 13, 2013
Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it’s been keeping me extremely busy, but I’m enjoying it. So, this week’s update is more…