Category: Game Design

  • Something From Nothing ep 01

    Episode 01 is in the can! It was a great time and I look forward to doing many more!

  • Something From Nothing

    I had an idea… start a Game Design Open Forum via Google Hangouts. I was overwhelmed with response and some cool dudes decided to take over. Thank you cool dudes.

  • Tuesday Night Tanks – An Update

    When I originally released Tuesday Night Tanks, the cards were confusing to some. Based on player feedback I changed the design to be more accomodating… turns out, the redesign was terrible. So, I’ve re-re-designed the cards.

  • Hedeby at GenCon

    I met with the publisher at GenCon… I was nervous… but it went well regardless.

  • Hedeby Gets Professionally Developed

    I’ve always wondered what it would be like to have a seasoned professional look at one of my designs and offer new ideas or directions that have never even crossed my mind. Let me tell you, it’s awesome when that happens.

  • Two More Podcasts

    Two more podcasts from GenCon. Apparently I like talking… and listening to myself… I like that part also.

  • Building Games With Cool People

    I was delighted to record a bunch of sessions with some really awesome people at GenCon. Three of these sessions were assembled by the guys at buildingthegamepodcast.com. They are cool peeps.

  • Project: Dead End part 14 – Neil Says It’s Done

    Neil had a bunch of breakthroughs at GenCon that took the game from an enjoyable thought experiment to an actual playable game. We’re getting close!

  • Murder Wears a Fedora – The Prototype Earns a Name

    After developing a good back story for my noir game, it needed a name. I started looking at old movie titles and asking around on Twitter and various social networking channels. Many people offered awesome ideas, but Twitter friend Jesse Catron (he designed Salmon Run) came up with the winner. It was an obvious winner…