Year: 2013

  • Weekly[ish] Update – June 21, 2013

    Origins is gone and with it went two of my active prototypes. That means, there’s a hole that needs filled. I need something to work on and I have a month until GenCon. What’s next?

  • Origins 2013 – Hugs and Pitches

    Origins is behind me and I’m looking forward to GenCon, but before I get there, you may want to read about the amazing experience I had this year.

  • Weekly[ish] Update – June 13, 2013

    Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it’s been keeping me extremely busy, but I’m enjoying it. So, this week’s update is more…

  • Weekly[ish] Update – May 31, 2013

    Convention season is rapidly approaching and I’m scrambling to get some prototypes finished. I have publisher meetings scheduled and plans made.

  • Networking Earns Pitches

    I Tweeted about setting up meetings with publishers earlier today and received a few questions about how I go about that… so I wrote an article.

  • FreeStarter Interview

    As part of FreeStarter week, I allowed my cohorts to ask me ridiculous questions and I was silly enough to answer them. You can read about it over at the Hyperbole Games blog.

  • FreeStarter Giveaway!

    A bunch of crazy designers and I have teamed up to offer a pretty awesome set of gifts for some lucky winners. Click here to check out that awesomeness!

  • Tuesday Night Tanks Launch!

    Tuesday Night Tanks started as a silly design for The Game Crafter’s map building contest but quickly evolved into something I poured a lot of myself into. I am very proud of the end product and this week, I have released the game on The Game Crafter. I’m very excited to share this with the…

  • Weekly[ish] Update – May 17, 2013

    I published a small update about what I’ve been up to lately in this weeks Weekly[ish] Update.