I’m eternally grateful to the online design community for taking me in. Without my friends, fans, and critics, my new games would be a whole lot less impressive. Continue reading
When I originally released Tuesday Night Tanks, the cards were confusing to some. Based on player feedback I changed the design to be more accomodating… turns out, the redesign was terrible. So, I’ve re-re-designed the cards. Continue reading
Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it’s been keeping me extremely busy, but I’m enjoying it.
So, this week’s update is more of a Hedeby update than anything, but I tucked some good advice on pitching in also. Continue reading
I’ve been trying to figure out what inspires me for a while now… what brings it and what makes it go away. Today’s Oatmeal has really made me think about it more. This weeks article is a little more touch-feely than usual. Continue reading
Getting back into a rhythm is not always easy. Just trying to be productive… but not forcing myself and losing interest… is not easy. This week, however, work on Sock Monster has been steady! Continue reading