Sometimes, it is actually possible to reduce a game too far... building it back up can be difficult. PULL! – Where’s the Fun?2014/03/19 in Announcements / Game Design / PULL!
2 The decision to run a campaign for PULL! is multi-faceted. I don't make decisions like these lightly. PULL! – Why Kickstarter?2014/03/04 in Musings / PULL!
2 The contest as closed. A winner has been chosen. Tuesday Night Tanks Contest – A Winner Is Chosen2014/02/26 in Announcements / Tuesday Night Tanks
While I haven't been particularly active on the site this winter, I have been very productive. I just thought I'd share some of the things I've been up to... Winter Lull, Secret Projects, and A Kickstarter?2014/02/25 in Announcements / Game Design / PULL! / Secret Project
2 Chevee Dodd, LLC is now on Facebook and I'm celebrating with a Giveaway! Welcome to Facebook – A Giveaway!2014/02/20 in Announcements / Tuesday Night Tanks
A new micro-expansion for Tuesday Night Tanks - Papercraft Buildings A Tuesday Night Tanks Expansion – Buildings2014/02/17 in Announcements / Tuesday Night Tanks
1 I've done another tutorial... this time on using Inkscape to do card layout for The Game Crafter. Card Layout with Inkscape2014/01/21 in Dead Woods / Game Design / Graphic Design
A brief introduction to using source art to create simple cartoon drawings in Inkscape. Drawing With Inkscape – an Experiment2013/12/23 in Game Design / Graphic Design / PULL!
I'm eternally grateful to the online design community for taking me in. Without my friends, fans, and critics, my new games would be a whole lot less impressive. Crowdsourced Design2013/12/20 in Game Design / Graphic Design / Musings / PULL!
1 After some more playtesting, I tweaked Pull! slightly to make it a touch more strategic. I like this game. A Pull! Update – More Strategery2013/12/06 in Announcements / Game Design / PULL!
I could use some help editing the rules for Dead Woods. Thanks. Dead Woods Rules – A Day Late and a Dollar… ...2013/12/01 in Dead Woods / Game Design / NaGaDeMon 2013
I thought I'd write more about this years NaGaDeMon entry. Whoops. Dead Woods – for Jayme #NaGaDeMon2013/11/29 in Dead Woods / Game Design / NaGaDeMon 2013